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| training - java courses
- advanced java courses
The Java graphics framework (the AWT) is one of the most commonly used capabilities in Java programming. It is also one of the largest and most complicated portions of the core Java packages. This course covers the capabilities and intricacies that will enable you to improve performance and reduce complexity with a real-world perspective, as well as including the little-known graphics "gotchas," that can jump up and bite you. It's content runs from basic animation through the complexities of the entire java.awt.image package, and completion of it provides the deep understanding required to get the most out of graphics programming in Java.
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Lab Exercises Depending on the level of experience in the class it may not be possible to complete all of the graphics labs. In that case, the labs that are of most interest to the class will be covered. Your first RMI programAnimation Basic animation Double buffering Using the Clipping Rectangle Using PixelGrabber and MemoryImageSource to OR two images together. Using MediaTracker to monitor image loading and improve program appearance. Using imageUpdate to give status information about image loading. Subclassing ImageFilter - Creating a filter that mirrors an image. Subclassing RGBFilter - Creating a filter that converts rgb images to gray scale. Using XOR mode.
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